Description
Diffuse City 2 is the ultimate urban surround sound ambience sound effects library. Delivered in 5.0, it encompasses a wide array of city environments with a focus on diffuse ambience. No close vehicle pass-bys drowning out your dialog; only lush urban ambience beds. Diffuse City 2’s goal is to make it easier for editors and mixers to craft interesting and full, yet non-intrusive backgrounds in films, tv, and games.
Download the “Overview” 5.0 Channel Version to check out how library sounds in surround!
Each ambience in Diffuse City 2 is recorded with a “natural filter” in mind, such as distance, elevation, time of day, or physical material. This gives you the flexibility to create the perfect urban atmosphere for your project, without the jarring specifics of many other urban ambience libraries.
Diffuse City 2 covers a wide range of environments, from big cities to suburbs… small towns to rural areas. It was recorded over very late and cold nights to minimize nearby distractions, and includes a variety of locations/subjects:
- Elevated City (Rooftops, Balconies, etc.)
- Distant Highway (Large Interstates to Small Highways)
- Underground (Tunnels in the Urban Underbelly)
- Distant City (Urban Outskirts Big and Small)
- Bridges (Traffic from Below Bridges Colossal to Small)
- City Rumble (Rumbling City Cores Without Nearby Traffic)
- Industrial (Distant Railyards, Airports, Factories, and more)
No matter how late or cold the night, occasionally cars pass by… alarms go off… trains roar by…. These interruptions are edited out of the ambience recordings, but included as “extras” in the library. Perfect for adding some flavor to a moment that’s authentic to the environment it was recorded in.
Learn more about the focus areas of surround sound city ambience in Diffuse City 2:
Elevated City City sounds from above. From rooftops and balconies in downtown environments, elevation provides a unique and unmistakable presence. (11 locations/131+ min/1 “Extra”) | |
Distant Highways Distant tire and engine noise from interstates and highways. From constant traffic, to sparse pass-bys. (10 locations/113+ min/5 “Extras”) | |
Underground The urban underbelly. Deep rumbles and distant roars of city life reverberate through gritty concrete underground environments (9 locations/103+ min/7 “Extras”) | |
Distant City The far-off outskirts of the city. Distant droning cities recorded from remote locations provide a unique and useful urban aura. (16 locations/184+ min/7 “Extras”) | |
Bridges Bellowing bridges from below. Massive rumbling tones and impacts from small highway bridges to colossal raised interstates. (9 locations/98+ min/4 “Extras”) | |
City Rumble The perfect city base. Rumbling urban environments with no nearby traffic capture the feeling of the city at it’s core. (20 locations/186+ min/19 “Extras”) | |
Industrial The unmistakable drone of distant industry. Railyards, airports, factories, and more roar into the night. (9 locations/108+ min/3 “Extras”) | |
Extras Close car bys, planes, trains, and much more… all recorded in the same environments as the ambience recordings for easy and realistic editing. (46 Total “Extras”/88+ min) |
Thorough and Consistent UCS Metadata
Diffuse City 2 offers thorough UCS compliant metadata that works across all popular audio database software. Each file is embedded with exhaustive information about the recording. Aside from the usual ‘description’, many other fields are available that provide useful tidbits like recording notes, microphone information, category, and sub-category. All sound effects also come embedded with an image showing exactly what was being recorded.
Embedded Markers
In addition to thorough UCS metadata, each ambience in Diffuse City 2 is embedded with markers highlighting unique moments and sounds that aren’t easily visible in a waveform. Software like Soundminer, iZotope RX and Reaper can display these markers, making it easy to identify distinct sonic moments. Learn more about software support for markers.